-"A satisfying story, tragedy, is the imitation of an action that is complete and whole & of a certain magnitude."
-"A whole which has a beginning, middle and end."
Aristotle's Dramatic Structure: Beg (Act I)., Middle (Act II) & End (Act III)
-Gustav Freytag (1816-90)
- Dramatic Pyramid
- Exposition: background info
- Rising Action: primary & secondary conflicts
- Climax: turning point
- Falling Action: central conflict moves to resolution
- Denouement: "untying the knot"; resolution
-Act I, Pinch 1, Act II, Pinch 2, Act III
Project Runway Episode
It was interesting to see how a reality show competition (which to most people appears as if it is not staged nor setup in an organized manner) fit the Syd Field Paradigm perfectly. It goes to show that everything put on television, reality or not, is designed in a way to entertain and engage audiences.
Warner Bros. TV: Writer's Workshop
-Sitcom Paradigm: 2 Act structure
Pilot episode of Frasier: :"The Good Son"
-The "Blow": Hard hitting joke
-Used A & B story for response
Online Article: Game Studies
-It was really interesting seeing how games even use a narratological framework to convey their message and entertain viewers. The use of time, characters and plot are essentially the same in both film, games and television, thus reinforcing Aristotle's dramatic structure, Freytag's dramatic pyramid, and Warner Bros. writer's workshop.
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